Cyberpunk 2077 doesn't stop to ignore the interests, while secret and concealed after the release date. Alternatively, some leaders of the groups may give us a brief indication of progress in the game and the features present. Like Philipp Weber, with an interview with our other German player, who has spoken about the guests, he explains and explains why the screens "game over" will not be introduced into the game as part of the story.
To give us all the players, Weber explains that Cyberpunk 2077's game includes introducing all the ideas that could pass over a player. For example, if you want to take a long time to defend a defense mission, you do not fail and will not be warned, for the simple reason the player just writes his own story. So even if the person dies, you won't be in any danger at present, but the game will put you ahead of your duties and influence. The only choice will be – for example, already – that the death is dying. And the impact of such a choice must be fully integrated into this world. Alternatively, you will have the "game" message immediately when you are dead.
The idea of moving the Projekt Red CD is the biggest, focusing on our actions, while it remains a master of our game. At the same time, the Lord plans for a date in the coming months, including E3 2019.
No, sorry, all the good things come to an end.
A new character links to the famous fighting battles.