And it has always been a romance that has always been enjoyed by all Nintendo consoles and lovers of the saga Metroid, which have a strong foundation and have recently supported news from the launch of his new Nintendo Switch regiment, t for they wanted to ensure the fruit was produced.
However, one of the constables had never been delivered Nintendo 64However, despite the fact that it was not a highly successful success, however, there were very good matches after success. Super Metroid is left in an 64-bit chonsle.
Well, Yoshio Sakamoto, director of Super Metroid, announced in an old interview why the Nintendo 64 had no sequel:
I was thinking about the potential for making a Metroid game for Nintendo 64 but I felt I should not be the person to do the game. When I had control in my hands I couldn't think of how I would control Samus. So it was too early to make Metroid personally in 3D… Nintendo then went to another company and asked if they would make a Metroid game on the Nintendo 64 and they didn't have a response. . They dismissed him, saying unfortunately they did not have the confidence to create a game of Metroid that could be compared in a positive way to Super Metroid. That was what I got along with Super Metroid.
As you can see, a game could not be played mostly for control reasons as the director did not think how the Samus handler would be handled.
How do you think the game would be? We invite you to have your say in the views.